Best German Computer Game 2010 • Almost 1 Million Downloads of the game worldwide

1378(km)
WHO SHOOTS, LOSES.

An interactive serious game about the inner-German border by Jens M. Stober. Explore the historical border locations and experience the moral dilemma in first-person.

Extract from over 1,500 online reports in international media

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The Game & Concept

1378(km) is a computer game modification focusing on the inner-German border. Developed by Jens M. Stober in 2010 during his Media Arts studies at University of Arts and Design Karlsruhe (HfG), it is based on the multiplayer Source Engine (Half-Life 2). As a serious game, the project aims to give a younger generation immersive and interactive access to recent German history. Unlike traditional shooters, you are directly confronted with the moral consequences of your actions.

Core Gameplay Features

Moral Dilemma

Who shoots, loses. If you play as an East German border guard and shoot at refugees, you are immediately teleported into the future to a trial in the year 2000. Your active game ends and you must await the trial.

Freedom of Choice

The game does not force you to shoot. As a guard, you can choose to arrest refugees without violence, let them pass, or even decide to become a refugee yourself and flee to the West.

Historical Reconstruction

The border walls, watchtowers, fences, and the death strip (Todesstreifen) were meticulously reconstructed in 3D based on historical plans from 1976. This creates a dense, historically accurate atmosphere.

Two Playable Factions

You can either step into the boots of an NVA border guard, or attempt to cross the fences, mines, and barriers as a refugee under life-threatening conditions to reach the Federal Republic (BRD).

The Gameplay Loop at a Glance

1

Role Selection

Choose your side: either a Refugee attempting escape, or an East German Border Guard.

2

The Encounter

Navigate searchlights and minefields in the dark while guards patrol the control strip.

3

The Moral Choice

The guard faces a split-second moral choice: make an arrest, open fire, or escape themselves.

4

The Outcome

Firing a weapon ends the guard's play, teleporting them to a modern courtroom trial.

Detailed Gameplay Mechanics & Rules

Asymmetric Matches

A round-based match supports up to 16 players, simulating the border crossing in real time. Refugees must find cover while searchlights from watchtowers scan the area.

The Courtroom Sequence

If a guard shoots, their game stops. Teleported to a court in the year 2000, they must witness their own historical trial and are taken out of active play.

Score Calculation

Guards earn points for non-violent arrests or escaping to the West. Refugees earn points by bypassing obstacles. Firing a weapon resets a guard's score to zero.

The Two Sides of the Conflict

Refugee

Refugee (East-West)

As a refugee, you are unarmed. Your goal is to cross the heavily fortified border strip undetected and reach West Berlin or West Germany.

Hazards Self-firing spring guns (SM-70), landmines, tripwires, guard dogs, and NVA guards.
Points You gain points for carefully bypassing fences and successfully reaching the West.
Strategy Sneak in the shadows, avoid searchlights, and use the rough terrain to find cover.
Border Guard

GDR Border Guard (NVA)

As a guard, you patrol the border strip. You are under pressure from the GDR leadership's order to shoot, control watchtowers, and must make independent moral decisions.

Option 1: Arrest: Corner and arrest refugees without violence to gain points and fulfill your duty.
Option 2: Court Trial: If you shoot a refugee, you are immediately disqualified and put on trial in the year 2000 (Who shoots, loses).
Option 3: Flee: You can choose to lay down your weapon, navigate the minefield, and attempt to flee to the West yourself.

Media Reach

over 800

Articles and reports in German print media

over 1,500

Online reports in international media outlets

over 400

Television stations worldwide reported

almost 1M

Downloads of the game worldwide

Exhibitions & Museums

1378(km) has been displayed in renowned museums and exhibitions worldwide, allowing the serious game to be played and analyzed as an interactive work of art.

Nam June Paik Art Center Highlight

New Gameplay · Seoul, South Korea

Computerspielemuseum Highlight

Permanent Exhibition · Berlin, Germany

Bundeskunsthalle Highlight

Art Students Exhibit · Bonn, Germany

MIT GameLab Highlight

Game Art Show · Cambridge, USA

Harvard University Highlight

German-American Conference · Boston, USA

LEARNTEC

Level Up · Karlsruhe, Germany

Centro Cultural de São Paulo

Exhibition · São Paulo, Brazil

Ateneo de Manila University

Exhibition · Quezon City, Manila, Philippines

Pobeda Novosibirsk

Exhibition · Novosibirsk, Russia

Boston Cyberarts Gallery

Exhibition · Boston, USA

Kult Gallery

Exhibition · Singapore

Lostgens‘ Art Space

Exhibition · Kuala Lumpur, Malaysia

Commde-Design Center

Exhibition · Bangkok, Thailand

Athens Conservatoire

Exhibition · Athens, Greece

Goethe Villa

Exhibition · Yangon, Myanmar

FINKI Faculty of Computer Science

Exhibition · Skopje, North Macedonia

Neumünster Abbey

Exhibition · Luxembourg

Physics Room Jamie Hanton

Exhibition · Wellington/Christchurch, New Zealand

Goethe-Institut San Francisco

Traveling Exhibition · San Francisco, USA

Goethe-Institut Washington

Traveling Exhibition · Washington D.C., USA

Goethe-Institut Madrid (Conde Duque)

Traveling Exhibition · Madrid, Spain

Goethe-Institut Nancy

Traveling Exhibition · Nancy, France

Goethe-Institut Boston & Cambridge

Traveling Exhibition · Boston & Cambridge, USA

Goethe-Institut Shanghai

Traveling Exhibition · Shanghai, China

Goethe-Institut Beijing

Traveling Exhibition · Beijing, China

Goethe-Institut Lagos

Traveling Exhibition · Lagos, Nigeria

Goethe-Institut Nicosia

Traveling Exhibition · Nicosia, Cyprus

Goethe-Institut Istanbul

Traveling Exhibition · Istanbul, Turkey

Goethe-Institut Ankara (Cermodern)

Traveling Exhibition · Ankara, Turkey

Goethe-Institut Belgrade

Traveling Exhibition · Belgrade, Serbia

Goethe-Institut Zagreb & Rijeka

Traveling Exhibition · Zagreb/Rijeka, Croatia

Goethe-Institut Brussels (L’Iselp)

Traveling Exhibition · Brussels, Belgium

Goethe-Institut Sarajevo (Banja Luka)

Traveling Exhibition · Banja Luka, Bosnia and Herzegovina

Goethe-Institut Toronto

Traveling Exhibition · Toronto, Canada

Goethe-Institut Region SAS

Traveling Exhibition · Colombo, Chennai, Mumbai, New Delhi, India

Goethe-Institut Ramallah

Traveling Exhibition · Ramallah, West Bank

Goethe-Institut Manila

Traveling Exhibition · Manila, Philippines

Goethe-Institut Hanoi

Traveling Exhibition · Hanoi, Vietnam

Goethe-Institut Jakarta

Traveling Exhibition · Jakarta, Indonesia

Goethe-Institut Mexico City

Traveling Exhibition · Mexico City, Mexico

Media & Gameplay Showcase

Videos & Documentaries

Chronicle of the Scandal

The development of 1378(km) and the subsequent media storm form a notable study of the mechanisms of tabloid press, political bias, and the recognition of video games as an art form.

Summer 2010

Mid-Degree Presentation at HfG

Jens M. Stober presents his mid-degree (Vordiplom) project in Media Arts at University of Arts and Design Karlsruhe (HfG). The interactive serious game prototype, based on the Source Engine (Half-Life 2), reconstructs the 1976 border installations. At this stage, the presentation is purely academic and gathers no public controversy.

Sep 28, 2010

Press Conference & First TV Interest

Ahead of the planned release on the Day of German Unity, a press conference is held at University of Arts and Design Karlsruhe (HfG). Numerous camera teams (ZDF, ProSieben, Sat.1) attend. Though invited to play the game themselves, most TV teams decline and instead film screens, setting the stage for future misrepresentation.

Sep 29, 2010

The BILD Tabloid Media Campaign

The tabloid BILD launches a massive campaign. With headlines like 'Revolting! East German Death Strip as a Shoot-'em-up', a nationwide emotional debate erupts. The game is portrayed as an action game where players are rewarded for shooting refugees – the exact opposite of its mechanics.

Sep 30, 2010

Release Postponement & Death Threats

Due to massive public pressure, protests from victim groups, and severe death threats against developer Jens M. Stober, he and the university decide to postpone the release on October 3. The goal is to calm down the public debate.

Nov 08, 2010

Official Statement for Clarification

Jens M. Stober publishes a statement clarifying the game rules ('Who shoots, loses!') and the moral dilemma: guards who shoot refugees are immediately disqualified and put on trial. He regrets that victims felt hurt due to false tabloid reporting.

Dec 10, 2010

Release Under Police Protection

The game is officially released during a panel discussion at University of Arts and Design Karlsruhe (HfG) (the announced philosopher Peter Sloterdijk is not present, however). Due to death threats, the event requires police protection. The download starts at 23:00; the download servers immediately crash under the massive traffic.

Dec 14, 2010

Press Council Formally Cites BILD

The German Press Council issues an official admonishment against BILD. The reporting was found to violate the journalistic code of care (Ziffer 2 of the Press Code) because the newspaper had deliberately distorted and misrepresented the game's actual rules.

Jan 17, 2011

Investigations Dropped by Prosecutor

The public prosecutor's office in Karlsruhe drops all criminal investigations (initiated by victim groups for 'glorifying violence and incitement'). Charges that the artwork violates human dignity are rejected, confirming that it instead promotes historical reflection.

2011 - 2012

International Museum & Exhibition Tour

The serious game is exhibited in major museums worldwide, including ZKM Karlsruhe, Computerspielemuseum Berlin, AMAZE Festival Berlin, Bundeskunsthalle Bonn, and DOX Museum Prague ('The Lucifer Effect'). More than 750,000 players download the game.

October 2013

Späte Honored as 'Best German Game of 2010'

The newspaper 'WELT' and the magazine 'Computerbild Spiele' name 1378(km) one of the 25 best German games of the last 25 years and the best game of 2010. Ironically, both are outlets of the Axel Springer group, whose tabloid BILD had started the scandal three years prior.

Latest News & Updates

2026-06-13 Dr. Jens M. Stober

Media Art, Death Threats and 1 Million Downloads: What remains after 16 years of 1378(km)?

Looking back at the history of 1378(km), from media storm and death threats to server crashes and späte Gerechtigkeit. What remains after 16 years of the serious game?

Read more
2020-10-03 Dr. Jens M. Stober

Today 10 years ago…

Exactly ten years ago today, I planned to publish my media art mid-degree project 1378(km) – a computer game modification about the inner-German border. The artistic serious game triggered a worldwide media scandal, leading to death threats and police protection. Today, I look back on this life-changing event...

Read more
2015-06-25 Dr. Jens M. Stober

1378(km) on its way into the history books…

While the game has settled down in terms of public outrage, it has secured its place in history as a moral educational tool and subject of academic study.

Read more
View all blog posts

Download & Installation

System Requirements

You will need a Steam account with the free tool 'Source SDK Base 2006' installed. The game 'Half-Life 2: Deathmatch' is no longer required. 1378(km) is a free modification of the Source Engine for Windows PCs.

Installation Instructions
1

Download the game files using the download link below.

2

Extract the ZIP archive into your following Steam directory:
C:\Program Files\Steam\steamapps\SourceMods\

3

Ensure your path looks like this:
...\SourceMods\1378

4

Restart Steam after copying the files. The game will then appear in your Steam library under 'Library'.

About the Developer

Dr. Jens M. Stober

Dr. Jens M. Stober

Media Artist, Game Designer & Co-founder Gamelab Karlsruhe

The artistic serious game 1378(km) is the mid-degree work of media artist Dr. Jens M. Stober from 2010. Jens studied Media Arts with a focus on game art and game design at the University of Arts and Design Karlsruhe (HfG) and the associated Center for Art and Media (ZKM), where he also co-founded the Karlsruhe Gamelab. After graduating, he completed his PhD on hacking as a playful game design strategy for experimental brain-computer interface (BCI) games at the Games & Experimental Entertainment Laboratory (GEElab) at RMIT University in Melbourne. His work is rooted in media art and the joy of creation: 'Creativity is intelligence having fun.' As a specialist for Creative Technology & Interactive Realities, he connects art and technology. Learn more at www.elorx.com.